Monthly Archive for October, 2005

So…Ike? Where’s Tina? ( Had to do it :P )

Image Hosted by ImageShack.us Seems like I am making it a habit of reviewing games. This one is no execption. The latest purchase and addition to my library of Gamecube games, is the latest Fire Emblem.

Fire Emblem: Path of Radiance stars a young up-start named Ike(Now you get the Tina reference). He is the son of the famous leader that the Mercenary company is named after. Mercenaries known by many surrounding villages for protecting the people in that area. As usual, their world gets turned up-side down by the suprise attack from another country. The defending country where the mecernary group was living in was unprepared for an attack. Long story short, it takes them on an epic adventure.

The characters in this game are really named weirdly. Ike out of all things was the funniest. Then came Mist(honestly…), and then Rolf. But the good thing is, the names get progressively better as you meet more fighters like yourself.

Is that a tree or a bush?

Free Image Hosting at www.ImageShack.usThe game starts off with a FMV of Ike getting his but whipped by his old man. But it wasn’t the scenario that I was thinking about. IT was the style. Fire Emblem sports one of the best coats of Celshaded paint that I have EVER seen. It was almost like watching a fluid Anime show. The game models are that much off either. Even though they are a little too small to make out 100% detail, the amount of detail that you DO see however is nothing BUT small. They made the game models to look exactly like the FMV scene characters almost to a tee.

Free Image Hosting at www.ImageShack.usViewing post battles are not half bad either. All characters begin talking via dialog, but all characters were hand drawn in the typical Fire Emblem anime style that many love sporting subtle mouth and eye animation. The Animation in fighting scenes however do look a bit off. But after 10 minutes of playing, it won’t matter to you. There is also an option to turn that confrontation screen OFF now when battles start to get a bit long. The game still manages to pull off some very nice effects even with the confrontation screen off so you won’t be missing too much on the graphics front.

Where do I begin again?

Often times you will feel that way at the beginning because there are a TON of things to learn about the game. Fortunately, you will get to experience the wise crack guide helper named Anna. She will help you to understand the many options and skills you can use to take on the new and improved AI while taking a crack at the dummy characters on screen–and sometimes you too. The AI is no joke when you start to progress. Unlike the GBA games where it can get a little repetitive with the same ol’ programmed tactics, the game’s AI will use the full force of the Gamecube’s processor. The game’s AI does however keeps you entertained as it tries to take you out like a normal human being would.

Free Image Hosting at www.ImageShack.usWith that in mind. There is a slew of other scenarios that the game now puts you in. Instead of just seizing or killing whatever, you now have to defend and ESCAPE. That’s right, escape from harm as the hostile army tries to cut you down to size. Besides from a full 3D battleground of options, there will be a time where allies will try and talk to you and decide for themselves whether or not to join your cause.

Radiance as far as the eye can see.

So far, I am only an hour and forty-something into the game and it has been lenghty. So don’t think that you will be able to blaze through this game like many others. ITs gonna take you time and effort to beat it all. IF you are looking for a challenge in an RPG/Strategy game, this is where its at for Gamecube owners.

The Dawn of Sorrow, or Joy you gamers in this case..

Castlevania DoS Box art The Dawn of Sorrow is the FIRST Castlevania game for the Nintendo DS, which as of late has been getting a steady increase in 3rd party support. This game is one of the many top notch games coming for the little doppelganger. The game itself is the second one in which Soma(main character) has starred in. Normally this attention goes to the Belmonts(vampire hunter clan) but they took a back seat view to the handheld series so far.

Let’s cut to the chase.

You continue the story started in the previous GBA game Aria Of Sorrow, which was a breeze to plow through. This time however, Konami didn’t make it as easy as the first. There were many changes to the way things are played. New abilities are abound including the super strike ability that costs about a quarter of your magic bar to perform. First boss in the game At the beginning of the new multiplex castle/lab, you meet up with Julius Belmont and his girlfriend who later becomes your weapons upgrader. All of the usual characters and monsters make a return. Though you will notice immediately the quality of the new sprites and some changed attack patterns for old favorites like Quatzacoatl. Some new weapons are also accessable like Axes, Mace, and some new sword variations. The first bost that you fight(image above) will be ultra easy to get through if you played even 0.1% of the GBA game. BUT after you will soon realize that this game is NOT to be taken lightly since the monster get more vicious the further you get into the complex.

…Yes, it even uses the Touch Screen.

Immediately you will be taught the significance of Magic Seals. These magical items are the things that seal up monsters that are infused with the magic given to it by the crazy cult leader. And YES you will HAVE to seal them by initiating the seal using–THAT’S RIGHT, the touch screen. (People who fail to realize that the touch screen is more than just a simple gimmick by now, should be shot in the foot.) You have to trace the points in the symbol to the correct “rune” in a certain amount of time. If not, then the magic infused into the boss WILL revive it and you will have to fight all over again. What makes it even more challenging later on is that the “runes” become even more harder to initiate as the patterns become more complex. I haven’t gotten that far into the game yet(about 34% as of 10-07-05) but there are a number of things to do in this game while trying to progress the storyline. Like actually having to FIND the seals and souls inorder to keep moving forward.

Even in 2D, this game is in a league of its own. 3D fanatics might even like this since the animation is really fluid, not to mention being able to interact with certain objects in the background. This is a MUST BUY for anyone with a DS in their pocket.